Wednesday, October 30, 2013
Tuesday, October 29, 2013
Saturday, October 26, 2013
Friday, October 25, 2013
Hey guys! At team5, we have been working on finishing the core mechanics of gameplay and we're beginning to see some of the cool animations that the art team has worked hard on to get to us. We are all excited about how the game is coming along and the coding team is adding new stuff everyday. Check back in the week for a milestone 2 rundown as well as the second trailer!
Here is a screenshot for ya'll:
Here is a screenshot for ya'll:
Wednesday, October 23, 2013
Friday, October 18, 2013
Wednesday, October 16, 2013
Hey everybody! Team 5 has been working harder than ever and Our switch to Unity has granted us relatively easier tools to work with. We're working on implementing the core game mechanics by our deadline which is coming up. The artwork we have received is amazing and we can't wait to see what else they have for us. Thanks for following us and we'll continue to keep you guys posted on how we are doing.
Saturday, October 12, 2013
Vulture Bomber & Steam Ibex 100+px
Finished pixel sized vulure and goat. Original design of vulture by Emily J.
Concept of steam goat by Emily, updated design by me.
A New Idea for the Game
After meeting Brock Rough, our whole team talked about a way for a player to avoid growing up to be an evil T1bl33. We will have scrape metals somewhere in each level. After you finish a level and collect some scrape metal, the game will ask you if you want to eat the scrape metal. If you answer yes, then you will eat it and it will go towards you growth. If you answer no, you will bury the scrape metal like you would bury a body of someone that died and it will reduce T1bl33's growth. There will only be a few scrap metals lying around in each level and we plan to make their purpose a bit ambiguous to keep the mystery of the game.
Also during our meeting together, we thought about level designs and the art. We still have a lot of work ahead of us but we are working hard to get this game done.
Also during our meeting together, we thought about level designs and the art. We still have a lot of work ahead of us but we are working hard to get this game done.
Friday, October 11, 2013
Wednesday, October 9, 2013
Monday, October 7, 2013
T1BL33 Walking and Running Animations 100px
Tib's now walking and running. Then shooting and jumping is needed.
Next up are backgrounds, enemy concept/animation and Tib's alternate forms/animations.
Then Menu, buttons.
Sunday, October 6, 2013
Thursday, October 3, 2013
Iron Dust Trailer v1 Milestone Trailer
Hey guys! We have finished our first version of the Iron Dust trailer! check it out! Original score by James Lewin-Smith and art work by Emily Jesteadt and Gretshelle Rivera
youtube: http://www.youtube.com/watch?v=_cp1r7Qly-o
youtube: http://www.youtube.com/watch?v=_cp1r7Qly-o
Wednesday, October 2, 2013
Milestone 1 Update
Hey Everyone we're approaching the deadline for our first Milestone! Tensions are high and we are doing our best to make our first demo function at its best. We should have movement among other things and we're excited for the presentation next monday. The due date for the trailer was pushed back to this friday so look for it then. The art team will be collaborating with us for the trailer so I think it will look great! Also we finally have the game name:
Iron Dust
Iron Dust
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